7.Paläéo_for_All → Eondora Lab


2023–ongoing · Education Project · 5 min read 


“ How would immersive and tactile learning systems help children and young people engage critically with science, ecology, and cultural heritage in an AI-mediated world? ?”




Paläéo_for_All began as a hybrid educational platform developed with the EDDY Lab at the University of Liège. Using Social VR, multilingual interfaces, and 3D scans of paleontological collections, the project created inclusive workshops for migrant children and vulnerable groups.

Through these workshops, I observed that learning becomes most meaningful when children alternate between physical making and digital exploration. This insight led to the development of Eondora Lab, an educational initiative that combines hands-on kits, augmented reality, and immersive environments. Children build physical models, scan them, and explore expanded scientific and ecological narratives through interactive media.

As both an artist and mother, this project reflects my interest in designing future learning environments that preserve tactile curiosity and embodied understanding while engaging critically with emerging technologies such as AI and XR.

Evolved from Paläéo_for_All

In collaboration with  palaeontologist Dr. Roland Sookias & designer Andreas Klodt-Bussmann

︎︎︎Explore Eondora Lab


Supported by The Palaeontological Association (UK)
The Society of Vertebrate Paleontology (USA)

Collaboration with University of Liège EDDY Lab

Workshops conducted at Ernst-Abbe-Gymnasium, Berlin (2025),neue Nachbarschaft Moabit (2026)


Workshop photographs, neue nachbarschaft Moabit 03.2026



 



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